Directx 9 screen capture c#
Trying to get an image via a hook from DirectX 9.
For the hook, I use the EndScene
function.
Next, using SharpDX
, I try to execute something like this code:
var format = Format.A8R8G8B8;
using (var pSurface = Surface.CreateOffscreenPlain(device, width, height,
format, Pool.Scratch))
{
device.GetFrontBufferData(0, pSurface);
SharpDX.Rectangle rect = new SharpDX.Rectangle(0, 0, width,
height);
SharpDX.DataRectangle lockedRect = pSurface.LockRectangle(rect,
LockFlags.ReadOnly | LockFlags.NoSystemLock | LockFlags.NoDirtyUpdate);
ProcessCapture(rect.Width, rect.Height, lockedRect.Pitch, lockedRect.DataPointer, pSurface.Description.Format.ToPixelFormat());
pSurface.UnlockRectangle();
}
As a result, GetFrontBufferData
crashes with an error:
HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
Part 2: There is more complex code that works, but there is a problem-the screen screen is sometimes flipped. I don't know how to fix it. not strong in DirectX.
Tell me what I'm doing wrong.
2
Author: Vladimir Glinskikh, 2016-02-10
1 answers
The solution from part 2 worked. the problem with flipping images was solved by checking the parameters in device.VertexFormat
Code from Part 2
using (Surface renderTarget = device.GetRenderTarget(0))
{
var width = renderTarget.Description.Width;
var height = renderTarget.Description.Height;
var format = renderTarget.Description.Format;
// If existing _renderTargetCopy, ensure that it is the correct size and format
if (_renderTargetCopy != null && (_renderTargetCopy.Description.Width != width || _renderTargetCopy.Description.Height != height || _renderTargetCopy.Description.Format != format))
{
// Cleanup resources
Cleanup();
}
// Ensure that we have something to put the render target data into
if (!_resourcesInitialised || _renderTargetCopy == null)
{
CreateResources(device, width, height, format);
}
// Resize from render target Surface to resolvedSurface (also deals with resolving multi-sampling)
device.StretchRectangle(renderTarget, _resolvedTarget, TextureFilter.None);
}
// Copy data from resolved target to our render target copy
device.GetRenderTargetData(_resolvedTarget, _renderTargetCopy);
// Lock the render target
SharpDX.Rectangle rect;
SharpDX.DataRectangle lockedRect = LockRenderTarget(_renderTargetCopy, out rect);
_renderTargetCopyLocked = true;
lock (_lockRenderTarget)
{
ProcessCapture(rect.Width, rect.Height, lockedRect.Pitch, lockedRect.DataPointer, _renderTargetCopy.Description.Format.ToPixelFormat());
}
// If the render target is locked from a previous request unlock it
if (_renderTargetCopyLocked)
{
// Wait for the the ProcessCapture thread to finish with it
lock (_lockRenderTarget)
{
if (_renderTargetCopyLocked)
{
_renderTargetCopy.UnlockRectangle();
_renderTargetCopyLocked = false;
}
}
}
1
Author: Artyom, 2016-02-18 12:51:15