Issue with displaying 2D character sprite in Unreal Engine 4

I was following a tutorial from the Unreal Engine 4 website and in a certain video has an explanation of how to give movement to some character (WASD, jump, run and etc).

In another video shows how to give live movements to the character using Sprites in Flipbooks within the character's Blueprint (movements such as running, jumping and breathing even stopped) and when starting the executable (.exe) it does everything normal.

The problem is that when it does all this has something like two dolls superimposed on each other. One with his animation stopped and the other running / jumping:

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Blueprint photos:

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Author: Boneco Sinforoso, 2016-02-15