Vector or raster graphics for a 2D game?

I'm making a 2D game on the Unity engine, I decided that the animation for the characters will be skeletal and implemented using the Anime2D extension, but I was puzzled where to draw the sprites themselves. It will be a bitmap image(using photoshop), or a vector image.

So the questions are:

  1. In which cases is vector used, and in which cases is raster used? (for example , for characters draw vector, and for backgrounds and decorations bitmap)
  2. And what are the most popular and best tools used for this(for example, for raster as far as I understand adobe photoshop masthev), and for vector graphics?
  3. Is there a difference in creating animations when using bitmap or vector graphics?
Author: Xumera_hZ, 2017-06-10

1 answers

In general, unity out of the box, as far as I know, does not have the ability to use vector graphics. This means that it is preferable to use a rasta one, as it is supported by default.

  1. If you expect that they will play on large screen extensions and not on mobile phones) Vector graphics in any case will be more demanding on the hardware. Especially if you work with third-party assets, which are not the fact that they are written normally.
  2. Oddly enough-any vector editor, format which is supported by the selected unity asset. Most likely, the adobe Illustrator files will be supported.
  3. I have no idea. Haven't tried
 2
Author: Andrew, 2017-06-19 09:33:30