Cloning the GameObject Unity class
I want to clone in a script GameObject
without it appearing on the scene(so Instantiate
won't do)
GameObject prefab = new GameObject();
GameObject variant = // Волшебное клонирование prefab
// Тут variant и prefab совершенно идентичны, но ссылаются на разные объекты
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1 answers
This turned out to be impossible, since when creating a new GameObject in any way, Unity adds it to the scene automatically.
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Author: Andrew, 2020-03-21 06:41:57