Unity Object Spawn via coroutine
void Update()
{
StartCoroutine(SpawnBox(10));
}
IEnumerator SpawnBox(float time)
{
PhotonNetwork.Instantiate("AmmoBox", new Vector3(Random.Range(-3, 3), -.2f, Random.Range(-3, 3)), new Quaternion(0, Random.Range(-360, 360), 0, 0));
yield return new WaitForSeconds(15);
}
Why does it spawn a lot and not wait ? I want to make it spawn one object and wait 10 seconds, and so cyclically How do I do this ?
0
1 answers
Everything I found, since it is in Update it is executed every frame independently. I wrote everything in start like this:
void Start()
{
StartCoroutine(SpawnBox(17));
}
IEnumerator SpawnBox(float time)
{
while (true)
{
PhotonNetwork.Instantiate("AmmoBox", new Vector3(Random.Range(-3, 3), -.2f, Random.Range(-3, 3)), new Quaternion(0, Random.Range(-360, 360), 0, 0));
yield return new WaitForSeconds(time);
}
}
0
Author: abdelich, 2020-05-07 10:48:19